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Ammunition Supply Points

 
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Azaroth
GF Playtester


Joined: 10 Jul 2007
Posts: 815
Location: The belly of the beast

PostPosted: Sun Nov 15, 2009 2:15 am    Post subject: Ammunition Supply Points Reply with quote

Now that Raven has built the Ammo trucks, http://gfmod.com/forums/viewtopic.php?t=929
We need to figure out how to best use them in-game.

My suggestion would be to have fighting vehicles only reload at the Main Bases or at Supply Trucks. They would not reload at static ammo boxes at the CPs

We should reduce the number of ammo boxes in our maps, and have them only reload small arms.

Suggestions, Critiques?
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ZeroSen



Joined: 04 May 2007
Posts: 541
Location: Portugal

PostPosted: Sun Nov 15, 2009 4:31 am    Post subject: Reply with quote

I agree with you, i think that only main bases should have ammo boxes, the only exception being the map Bunker complex, there should be only one flag that spawns ammo ( ammo dump ) .
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Raven_NL
GF Researcher


Joined: 05 Jun 2007
Posts: 1161

PostPosted: Sun Nov 15, 2009 1:51 pm    Post subject: Reply with quote

I had this in mind for the general ammo setup:

-In main bases ground vehicles could reload at the repair building (and get repairs). I just think when you are in you main base you should be able to get reloads at all times. It should not matter if your ammo trucks are destroyed or not.
-Helicopters should be able to reload at their helipads.
-Aircraft should be able to reload INSIDE their hanger. This would force aircraft to land and taxi inside their hanger!

I created kind 3 ammo resupply stations one for ground vehicles one for aircraft and one for helicopters.

For outside the main base:
-No more ammo boxes for vehicles in any map. So no more reloading at a CP point.
-All ground vehicles and helicopters should be able to reload at their nations ammo trucks.
-In some cases ammo trucks can be spawned by capable CP's, this will depend on the map size and layout.

Small arms
-Ammo boxes could be located at CP's depending on the map and CP. They should also be able to get reloads in vehicles that have APC capability's. Humvee, Bradley, Stryker but not in a M1A1(for example)!


Reload speeds:
Vehicle's should wait some time before completely reloaded. I am not talking about minutes but currently some vehicles are reloaded almost in stand!

This is pretty much how you suggested it Azaroth, so I fully agree with you Wink
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Azaroth
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Joined: 10 Jul 2007
Posts: 815
Location: The belly of the beast

PostPosted: Sun Nov 15, 2009 5:53 pm    Post subject: Reply with quote

Well thought-out, and nicely explained Raven. That system is just about perfect. I don't know if the jets should need to actually enter a hangar (simply because of the layout f some mainbases would make it tricky), but a designated reload area would be cool.

Other than that small detail, that system is definatley the direction we should go. Cool
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PricelineNegotiator



Joined: 27 Jul 2009
Posts: 655
Location: Michigan

PostPosted: Mon Nov 16, 2009 1:07 am    Post subject: Reply with quote

Good ideas. Azaroth has a point about the jets. Other than that, it was solid.
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Azaroth
GF Playtester


Joined: 10 Jul 2007
Posts: 815
Location: The belly of the beast

PostPosted: Fri Nov 20, 2009 2:29 am    Post subject: Reply with quote

Consolidating the ideas in this thread and http://gfmod.com/forums/viewtopic.php?t=853

I think we have the GF system for ammo resupply

Another question. is it possible to make the small arms ammo boxes at the CP reload only for members of the team that controls that flag?
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Marshall Nord
GF Dev Leader


Joined: 20 Mar 2007
Posts: 2646
Location: Midwestland, Federation of North America

PostPosted: Fri Nov 20, 2009 5:30 am    Post subject: Reply with quote

Azaroth wrote:
Consolidating the ideas in this thread and http://gfmod.com/forums/viewtopic.php?t=853

I think we have the GF system for ammo resupply

Another question. is it possible to make the small arms ammo boxes at the CP reload only for members of the team that controls that flag?


Perhaps a teamgeometry ammo box "flag"?
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sgtjake



Joined: 29 Aug 2009
Posts: 561
Location: Calgary

PostPosted: Tue Mar 16, 2010 5:43 pm    Post subject: Reply with quote

how about, make the stationary ammo boxes PCO's (we would have to keep them away from vehicle spawns) and when a player gets in it, they can hold left click or something to create a temporary ammo projectile kind of like a medikit so the ammo boxes run out of ammo to give.

In a long game, they would eventually run out of ammo and make the need for ammo trucks.
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DevilDog [812]



Joined: 28 Apr 2009
Posts: 813
Location: United States

PostPosted: Tue Mar 16, 2010 9:48 pm    Post subject: Reply with quote

how about spawning an ammo "pickup kit" which will work like medic or repair kit (only resupplies allys) and a limited ammo supply
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sgtjake



Joined: 29 Aug 2009
Posts: 561
Location: Calgary

PostPosted: Wed Mar 17, 2010 1:21 am    Post subject: Reply with quote

I think i suggested something like that
basically a handweapon with an ammo refill projectile and a numbercount projectile
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