Marshall Nord GF Dev Leader

Joined: 20 Mar 2007 Posts: 2646 Location: Midwestland, Federation of North America
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Posted: Sat Apr 03, 2010 3:12 am Post subject: DCGF Ammo Bunkers |
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DCGF Ammo Bunkers
Conquest-Objective
This is a GF conversion of DC Weapon Bunkers with new statics.
Venezuela must destroy the three ammo bunkers before their tickets/time expires. The weapon to use for destroying the bunkers are Detcharges available with the Combat Engineer kit. These charges will explode approximately 10 seconds after they are thrown. No detonator is required. The Detcharges must be placed within the “U”-shaped ammo boxes inside the bunkers. Once destroyed, the GDF faction can no longer spawn at the bunker location. When all three bunkers are destroyed, the game ends with a Venezuelan victory. If the GDF can defend at least one bunker before the Venezuelan tickets/time expires they will achieve victory.
Venezuela cannot reload at the bunker compound. The must respawn a new kit or reload at their Main Base. _________________ Edison spoke of invention as being 10% inspiration and 90% perspiration. |
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