| View previous topic :: View next topic |
| Author |
Message |
CobraPhantom GF Skinner
Joined: 27 Mar 2007 Posts: 645 Location: Nevada
|
Posted: Fri Mar 30, 2007 9:47 pm Post subject: Environmental Destruction |
|
|
Was wondering if anything will be destrutible as for buildings and shit. I know that a completely destructible environment is out of the question for BF42s engine, but I was thinking perhaps bridges, bunkers, and towers should be destructible, and could be repaired by engineers.
I know that medic and ammo boxes will be, but will anything else be?
Any thoughts? _________________
 |
|
| Back to top |
|
 |
Marshall Nord GF Dev Leader

Joined: 20 Mar 2007 Posts: 2647 Location: Midwestland, Federation of North America
|
Posted: Fri Mar 30, 2007 11:59 pm Post subject: |
|
|
| We'll have to test this out. I would like to see more destructible buildings, but with a lot of vehicles this may not be possible. The infantry maps should be able to handle destructible statics without too much lag. |
|
| Back to top |
|
 |
Layoric GF Lead Skinner

Joined: 20 Mar 2007 Posts: 419 Location: Sparta, WI
|
Posted: Fri Apr 06, 2007 1:32 am Post subject: |
|
|
We talked before about certain areas that people typically use would be created with destructibility in mind. We'll see how it pans out, obviously I'd love to be able to level the whole map with bombs and tank rounds, cause all kinds of destruction.
I always thought that you could have it so a tank round actually punches a hole in the building where it hit, which is asking a lot. no game out there does that right now except some of the RTSG's
Then I thought make a building just like a vehicle, where it takes damage then turns into the blown up static. But isn't there a certain number of vehicle objects allowed in a game? Is there a different way to do that, add damage factor to a building? _________________ Stay Thirsty My Friends |
|
| Back to top |
|
 |
OES95 GF Playtester
Joined: 11 Apr 2007 Posts: 92 Location: NJ USA
|
Posted: Wed Apr 11, 2007 4:23 am Post subject: |
|
|
| If I recall, DCX had destroyable guard towers and bridges |
|
| Back to top |
|
 |
Marshall Nord GF Dev Leader

Joined: 20 Mar 2007 Posts: 2647 Location: Midwestland, Federation of North America
|
Posted: Wed Apr 11, 2007 4:25 am Post subject: |
|
|
| OES95 wrote: | | If I recall, DCX had destroyable guard towers and bridges |
Yes they did. The guard towers had a nice destroyed mesh. |
|
| Back to top |
|
 |
Raven_NL GF Researcher

Joined: 05 Jun 2007 Posts: 1161
|
Posted: Tue Jun 05, 2007 6:19 pm Post subject: |
|
|
Yep the guard towers are pretty fun.
They indeed also had destroyabel bridges (as far as i know only on bocage) the bridges realy add something too the gameplay if you blow them up you can cut off youre enemy.
I real like them and there maybe intresting for GF to look in to. They can realy change a map. Also bridge laying tank anyone?
If you want i can post screens of it
(The bridge will respawn after a while) _________________ Jet-assisted Takeoff: A rapid-takeoff procedure used by a general aviation pilot who suddenly finds himself taking off on a runway directly in front of a departing 747.
 |
|
| Back to top |
|
 |
Layoric GF Lead Skinner

Joined: 20 Mar 2007 Posts: 419 Location: Sparta, WI
|
Posted: Tue Jun 05, 2007 6:27 pm Post subject: |
|
|
I am really interested in implementing a destroyable environment. Forgotten hope had destroyable bridges in at least one level and yes, agreed great way to add more dynamic game play. I just wish they had engineer style equipment like a bridge layer for a counter effort. Yeah, I'd like to see it. _________________ Stay Thirsty My Friends |
|
| Back to top |
|
 |
Frost GF Playtester
Joined: 11 Apr 2007 Posts: 419 Location: Canada!!!!!
|
Posted: Wed Jun 06, 2007 3:49 pm Post subject: |
|
|
| Layoric wrote: | | I am really interested in implementing a destroyable environment. Forgotten hope had destroyable bridges in at least one level and yes, agreed great way to add more dynamic game play. I just wish they had engineer style equipment like a bridge layer for a counter effort. Yeah, I'd like to see it. |
I think a problem was, the bridges respawned lmfao!!  |
|
| Back to top |
|
 |
Azaroth GF Playtester

Joined: 10 Jul 2007 Posts: 815 Location: The belly of the beast
|
Posted: Sat Aug 04, 2007 1:38 am Post subject: |
|
|
Is it possible to make a door that is destroyable.
This is my thought...
A building, or room, would have one entrance. Initially it would be open, but when a player enters, he could "close" it behind him. The door would operate only from the inside, so anyone wanting in would have to blow the door. Give the door enough hit points to require a C4 charge, rocket or a couple of frags to knock down.
Is this is possible, or is it just a stupid idea?  _________________ "THEY THAT GIVE UP ESSENTIAL LIBERTY TO OBTAIN A LITTLE TEMPORARY SAFETY, DESERVE NEITHER LIBERTY NOR SAFETY"
-BENJAMIN FRANKLIN 1759 |
|
| Back to top |
|
 |
hellboy

Joined: 19 May 2008 Posts: 1043 Location: Midwest, U.S of The A
|
Posted: Wed Apr 14, 2010 7:17 am Post subject: |
|
|
sexy idea im re-inventing the topic  _________________ “There are only three things that can kill a farmer: lightning, rolling over in a tractor, and old age.”
Bill Bryson-(American Writer-1946)
 |
|
| Back to top |
|
 |
Cristhian GF Skinner (Retired)
Joined: 04 Jan 2008 Posts: 2971 Location: Mexico
|
Posted: Wed Apr 14, 2010 8:29 pm Post subject: |
|
|
| hellboy wrote: | sexy idea im re-inventing the topic  |
Is dead... ¬¬ |
|
| Back to top |
|
 |
sgtjake

Joined: 29 Aug 2009 Posts: 562 Location: Calgary
|
Posted: Wed Jun 23, 2010 6:31 am Post subject: |
|
|
the destructable child objects would be good for this. cut the building into many peices, and have the base(non child) indestructible like bad company, and have the child objects the walls. if coded right you could take down a building with an A10 sweep and it would be bad ass _________________ snipers ftw
 |
|
| Back to top |
|
 |
hellboy

Joined: 19 May 2008 Posts: 1043 Location: Midwest, U.S of The A
|
Posted: Fri Jun 25, 2010 8:47 am Post subject: |
|
|
your saying you could sweep a building take it down and it would fall to random peices? _________________ “There are only three things that can kill a farmer: lightning, rolling over in a tractor, and old age.”
Bill Bryson-(American Writer-1946)
 |
|
| Back to top |
|
 |
sgtjake

Joined: 29 Aug 2009 Posts: 562 Location: Calgary
|
Posted: Fri Jun 25, 2010 10:24 pm Post subject: |
|
|
sort of, but you could blow up the walls one at a time. the battle of britain factory blows up after taking an amount of damage, but this way you would be able to blow a hole in a house _________________ snipers ftw
 |
|
| Back to top |
|
 |
hellboy

Joined: 19 May 2008 Posts: 1043 Location: Midwest, U.S of The A
|
Posted: Sat Jun 26, 2010 5:41 am Post subject: |
|
|
cool _________________ “There are only three things that can kill a farmer: lightning, rolling over in a tractor, and old age.”
Bill Bryson-(American Writer-1946)
 |
|
| Back to top |
|
 |
|