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DevilDog [812]

Joined: 28 Apr 2009 Posts: 815 Location: United States
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Posted: Wed Jun 30, 2010 6:35 am Post subject: |
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off-topic, but i didnt want to start a thread just for this
what texture file would i need to edit to add a shoulder patch on American troops? _________________
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sgtjake

Joined: 29 Aug 2009 Posts: 562 Location: Calgary
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Posted: Wed Jun 30, 2010 6:48 am Post subject: |
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texture.rfa _________________ snipers ftw
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DevilDog [812]

Joined: 28 Apr 2009 Posts: 815 Location: United States
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Posted: Wed Jun 30, 2010 6:51 am Post subject: |
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i know that much. what .dds file in the texture.rfa? _________________
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sgtjake

Joined: 29 Aug 2009 Posts: 562 Location: Calgary
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Posted: Wed Jun 30, 2010 7:53 am Post subject: |
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just let me have a look _________________ snipers ftw
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sgtjake

Joined: 29 Aug 2009 Posts: 562 Location: Calgary
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Posted: Wed Jun 30, 2010 8:10 am Post subject: |
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look at the bottom of amerov_z.dds, that is the arm. for the tip of the sleeve, use ame1_sleeve_t.
I am pretty sure for amerov_z.dds that the left side is the top of the arm, so for rank badges (Which I have never seen worn on a BDU, except for an epaulet on their breast pocket) you might go inbetween the left side and the shoulder badge, for a flag just abit farther left than that.
why? _________________ snipers ftw
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DevilDog [812]

Joined: 28 Apr 2009 Posts: 815 Location: United States
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Posted: Wed Jun 30, 2010 8:22 am Post subject: |
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thanks
it would be a novelty patch that goes on the velcro spot on the upper arm. im not gonna say what it is, ill post pics if i get it working. but probably tomorrow, its 1:20am _________________
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Marshall Nord GF Dev Leader

Joined: 20 Mar 2007 Posts: 2647 Location: Midwestland, Federation of North America
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Posted: Wed Jun 30, 2010 6:17 pm Post subject: |
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It won't look right because it will either be too small or stretched.
The best way to do this would be an active kit part that could have a nice, clean UV map with large texture. _________________ Edison spoke of invention as being 10% inspiration and 90% perspiration. |
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DevilDog [812]

Joined: 28 Apr 2009 Posts: 815 Location: United States
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Posted: Wed Jun 30, 2010 6:35 pm Post subject: |
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thanks. its not really worth all that trouble. i was just going to add this patch
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Michael Mikes

Joined: 13 Oct 2009 Posts: 129 Location: Redcliffe, Queensland, Australia
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Posted: Thu Jul 01, 2010 5:54 am Post subject: |
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The shoulder patch texture for the US Soldier is on Amerun_Z.dds
Here it is on a blank template for Amerun_Z:
 _________________
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Marshall Nord GF Dev Leader

Joined: 20 Mar 2007 Posts: 2647 Location: Midwestland, Federation of North America
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Posted: Thu Jul 01, 2010 2:20 pm Post subject: |
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^ That's the top of the shoulder, not the outside where modern patches are placed. _________________ Edison spoke of invention as being 10% inspiration and 90% perspiration. |
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sgtjake

Joined: 29 Aug 2009 Posts: 562 Location: Calgary
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Posted: Thu Jul 01, 2010 9:49 pm Post subject: |
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wait so I was right? _________________ snipers ftw
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Michael Mikes

Joined: 13 Oct 2009 Posts: 129 Location: Redcliffe, Queensland, Australia
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Posted: Fri Jul 02, 2010 7:06 am Post subject: |
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| Marshall Nord wrote: | | ^ That's the top of the shoulder, not the outside where modern patches are placed. | Can't you just move the shoulder patch to where they go now on the body models/meshes? _________________
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Marshall Nord GF Dev Leader

Joined: 20 Mar 2007 Posts: 2647 Location: Midwestland, Federation of North America
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Posted: Fri Jul 02, 2010 4:51 pm Post subject: |
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| Michael Mikes wrote: | | Marshall Nord wrote: | | ^ That's the top of the shoulder, not the outside where modern patches are placed. | Can't you just move the shoulder patch to where they go now on the body models/meshes? |
No. If you do that, then the animation skin is "broken" and the soldier animation skin would have to be redone. _________________ Edison spoke of invention as being 10% inspiration and 90% perspiration. |
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Michael Mikes

Joined: 13 Oct 2009 Posts: 129 Location: Redcliffe, Queensland, Australia
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Posted: Sat Jul 03, 2010 8:20 am Post subject: |
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| Marshall Nord wrote: | | Michael Mikes wrote: | | Marshall Nord wrote: | | ^ That's the top of the shoulder, not the outside where modern patches are placed. | Can't you just move the shoulder patch to where they go now on the body models/meshes? |
No. If you do that, then the animation skin is "broken" and the soldier animation skin would have to be redone. | Bugger. _________________
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MoronSeaman
Joined: 11 Oct 2009 Posts: 61 Location: America Biotch!
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Posted: Tue Aug 03, 2010 5:44 am Post subject: |
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yeah its a bugger alright, it'd be nice to have the patches to show what Division and country etc... _________________
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