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sgtjake

Joined: 29 Aug 2009 Posts: 562 Location: Calgary
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Posted: Sun Mar 21, 2010 3:23 am Post subject: How To make a .Lst and .cfg file for bc42. |
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.LST:
First, go into your battlecraft directory, and Open the bf1942.lst with notepad. Then, select 'save as' and save it as, for example, DCGF.lst in the same directory.
Look inside. you will see something like this
[EXAMPLE_TEST]
-Unless you are using a treemesh, put this:
Example_Object=StandardMesh(Example_Object_M1)
Ok to make it work, I will use the example of the F15.
First open up winRFA and select the objects.rfa.
I would look for the F15E. the path is:
objects/vehicles/air/F15E/
Open the objects/vehicles/air/F15E/Geometries.con
Look for this line:
GeometryTemplate.create StandardMesh F15E_Fus_M1
The F15Es objectname is F15E_Fus_M1.
It is an air vehicle so I would find here in the .lst:
[VEHICLES_AIR]
Type the name in the path of the RFA
F15E
Unless it is a treemesh you want, put this after it =StandardMesh
F15E=StandardMesh
Then in brackets, put the objectname I described above.
F15E=StandardMesh(F15E_Fus_M1)
You have successfully added the F15 into your .lst.
.CFG
This may need to be changed because I am not sure about it. This is just what I did.
At the start it shows this:
GamePath=C:\Program Files\EA GAMES\Battlefield 1942\
// custom mod files go here:
ModsPath=Mods\bf1942\
// objects are read from here
ObjectsPath=Mods\bf1942\objects\
// SMs are read from here
StandardMeshPath=Mods\bf1942\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\bf1942\treeMesh\
// textures are read from here
TexturePath=Mods\bf1942\texture\
// Object list
ObjectsList=bf1942.lst
Change all the 'bf1942' to (Example) DCGF.
GamePath=C:\Program Files\EA GAMES\Battlefield 1942\
// custom mod files go here:
ModsPath=Mods\DCGF\
// objects are read from here
ObjectsPath=Mods\DCGF\objects\
// SMs are read from here
StandardMeshPath=Mods\DCGF\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\DCGF\treeMesh\
// textures are read from here
TexturePath=Mods\DCGF\texture\
// Object list
ObjectsList=DCGF.lst
This is optional, but change this first line:
GamePath=C:\Program Files\EA GAMES\Battlefield 1942\
to whatever drive you use.
GamePath=E:\SeaGate Backup\Jake\EA GAMES\Battlefield 1942\
Second paragraph shows this:
OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa
OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa
Change to this: (Example DCGF again)
OpenMODArchive=Mods\DCGF\Archives\StandardMesh_001.rfa
OpenMODArchive=Mods\DCGF\Archives\texture_001.rfa
Remember to check the folder of the mod, and find the standardmesh_001 and the texture_001 to see that they are in the DCGF\Archives\ folder.
Now that I have checked, I see the mesh and texture have different names so I should change it to: (Varies by different Mod)
OpenMODArchive=Mods\bf1942\Archives\StandardMesh.rfa
OpenMODArchive=Mods\bf1942\Archives\texture.rfa
Next Paragraph shows defaults for new map creation.
I recommend changing the LevelName=MyLevel to LevelName=MyDCGFLevel
Leave the rest, and save the file again. _________________ snipers ftw

Last edited by sgtjake on Tue Jul 13, 2010 2:39 am; edited 1 time in total |
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sgtjake

Joined: 29 Aug 2009 Posts: 562 Location: Calgary
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Posted: Fri Jul 09, 2010 12:23 am Post subject: |
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really, 97 views/no replies?  _________________ snipers ftw
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Marshall Nord GF Dev Leader

Joined: 20 Mar 2007 Posts: 2647 Location: Midwestland, Federation of North America
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Posted: Fri Jul 09, 2010 1:22 am Post subject: |
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| sgtjake wrote: | really, 97 views/no replies?  |
1st, what to reply except nice job?
2nd, 97 views includes bots & spiders; so who knows how many real people looked at this. _________________ Edison spoke of invention as being 10% inspiration and 90% perspiration. |
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sgtjake

Joined: 29 Aug 2009 Posts: 562 Location: Calgary
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Posted: Fri Jul 09, 2010 5:02 am Post subject: |
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lol I just thought that it was an odd ratio _________________ snipers ftw
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MoronSeaman
Joined: 11 Oct 2009 Posts: 61 Location: America Biotch!
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Posted: Tue Aug 03, 2010 5:52 am Post subject: |
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this was surely helpful when i made my mod for korea but i lost all my files for it =( _________________
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buschhans

Joined: 27 Apr 2009 Posts: 409 Location: Germany
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