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How To make a .Lst and .cfg file for bc42.

 
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sgtjake



Joined: 29 Aug 2009
Posts: 562
Location: Calgary

PostPosted: Sun Mar 21, 2010 3:23 am    Post subject: How To make a .Lst and .cfg file for bc42. Reply with quote

.LST:
First, go into your battlecraft directory, and Open the bf1942.lst with notepad. Then, select 'save as' and save it as, for example, DCGF.lst in the same directory.

Look inside. you will see something like this

[EXAMPLE_TEST]
-Unless you are using a treemesh, put this:
Example_Object=StandardMesh(Example_Object_M1)


Ok to make it work, I will use the example of the F15.
First open up winRFA and select the objects.rfa.
I would look for the F15E. the path is:
objects/vehicles/air/F15E/
Open the objects/vehicles/air/F15E/Geometries.con
Look for this line:
GeometryTemplate.create StandardMesh F15E_Fus_M1
The F15Es objectname is F15E_Fus_M1.

It is an air vehicle so I would find here in the .lst:
[VEHICLES_AIR]
Type the name in the path of the RFA
F15E
Unless it is a treemesh you want, put this after it =StandardMesh
F15E=StandardMesh
Then in brackets, put the objectname I described above.
F15E=StandardMesh(F15E_Fus_M1)

You have successfully added the F15 into your .lst.

.CFG
This may need to be changed because I am not sure about it. This is just what I did.
At the start it shows this:
GamePath=C:\Program Files\EA GAMES\Battlefield 1942\
// custom mod files go here:
ModsPath=Mods\bf1942\
// objects are read from here
ObjectsPath=Mods\bf1942\objects\
// SMs are read from here
StandardMeshPath=Mods\bf1942\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\bf1942\treeMesh\
// textures are read from here
TexturePath=Mods\bf1942\texture\
// Object list
ObjectsList=bf1942.lst

Change all the 'bf1942' to (Example) DCGF.

GamePath=C:\Program Files\EA GAMES\Battlefield 1942\
// custom mod files go here:
ModsPath=Mods\DCGF\
// objects are read from here
ObjectsPath=Mods\DCGF\objects\
// SMs are read from here
StandardMeshPath=Mods\DCGF\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\DCGF\treeMesh\
// textures are read from here
TexturePath=Mods\DCGF\texture\
// Object list
ObjectsList=DCGF.lst

This is optional, but change this first line:
GamePath=C:\Program Files\EA GAMES\Battlefield 1942\
to whatever drive you use.
GamePath=E:\SeaGate Backup\Jake\EA GAMES\Battlefield 1942\

Second paragraph shows this:
OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa
OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa

Change to this: (Example DCGF again)
OpenMODArchive=Mods\DCGF\Archives\StandardMesh_001.rfa
OpenMODArchive=Mods\DCGF\Archives\texture_001.rfa
Remember to check the folder of the mod, and find the standardmesh_001 and the texture_001 to see that they are in the DCGF\Archives\ folder.

Now that I have checked, I see the mesh and texture have different names so I should change it to: (Varies by different Mod)
OpenMODArchive=Mods\bf1942\Archives\StandardMesh.rfa
OpenMODArchive=Mods\bf1942\Archives\texture.rfa

Next Paragraph shows defaults for new map creation.

I recommend changing the LevelName=MyLevel to LevelName=MyDCGFLevel

Leave the rest, and save the file again.
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snipers ftw


Last edited by sgtjake on Tue Jul 13, 2010 2:39 am; edited 1 time in total
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sgtjake



Joined: 29 Aug 2009
Posts: 562
Location: Calgary

PostPosted: Fri Jul 09, 2010 12:23 am    Post subject: Reply with quote

really, 97 views/no replies? Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad
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Marshall Nord
GF Dev Leader


Joined: 20 Mar 2007
Posts: 2647
Location: Midwestland, Federation of North America

PostPosted: Fri Jul 09, 2010 1:22 am    Post subject: Reply with quote

sgtjake wrote:
really, 97 views/no replies? Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad


1st, what to reply except nice job? Smile

2nd, 97 views includes bots & spiders; so who knows how many real people looked at this.
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Edison spoke of invention as being 10% inspiration and 90% perspiration.
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sgtjake



Joined: 29 Aug 2009
Posts: 562
Location: Calgary

PostPosted: Fri Jul 09, 2010 5:02 am    Post subject: Reply with quote

lol I just thought that it was an odd ratio
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MoronSeaman



Joined: 11 Oct 2009
Posts: 61
Location: America Biotch!

PostPosted: Tue Aug 03, 2010 5:52 am    Post subject: Reply with quote

this was surely helpful when i made my mod for korea but i lost all my files for it =(
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buschhans



Joined: 27 Apr 2009
Posts: 409
Location: Germany

PostPosted: Sun Aug 15, 2010 2:27 am    Post subject: Reply with quote

I have found a new BATTLECRAFT, it calls 2.1 do you kno it? Release was in the January this year!

Here the Link for got him:
http://www.bf-news.de/battlefield-mods/download,Battlefield-1942-bc4221fullexe,4404.html

Marshall Nord plz check this with your Modding Team.
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Release of DC Global Front 0.2B on 16.07.2010.Smile Yeha!
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